Page 3 - LCL TK Module II EN
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Module II
Session 5
Handout 5.1 The name game
Objective: getting to know each other, building trust, learning names,
creating a positive atmosphere among the group members
Duration: 30 minutes
Group Size: around 15 people
Required Items: -
Step by steps 1. Trainer asks participants to tell one fun fact about themselves
instructions: as well as share their name and its meaning.
For example: my name is Zuzanna. The meaning of my name is "lily
flower". When I was a child, I took figure skating lessons.
2. Trainer asks the participants to find the person whose birthday
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is closest to the day of their training. After identifying this person,
the trainer asks him or her to start speaking.
3. After the training participant finishes talking they pick another
person from the group that should speak next.
4. The game ends when everyone has a chance to speak.
References: http://www.creativeyouthideas.com/resources/icebreakers/story-
of-your-name/
Image: -
Audio/Video: - local-community-leaders.eu
Additional -
forms:
Handout 5.2 What is mentoring?
Objective: learning about “mentoring” definition, teamwork, boosting
curiosity and interest regarding the main topic of the session
Duration: 30 minutes
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Group Size: around 15 people
Required Items: sheets of paper, writing utensils, flipchart or online training
software
Step by steps 1. Trainer asks the participants to write down their definition of
instructions: mentoring on the sheet of paper.
2. Trainer asks the participants to read aloud what they created.
This project has been funded with the support from the European Union. This publication reflects the views only of the author, and the European Commission or Fundacja
Rozwoju Systemu Edukacji – National Agency of Erasmus+ in Poland cannot be held responsible for any use which may be made of the information contained here in.